🚪 The Doorwheel
The house has more rooms than any front page can show. The Seeker answers where is the thing I already know I want. This answers the other question — show me a room I did not know to ask for. Spin, and a real door opens.
What this is not
It is not the Orrery's Wheel. That one is a station, and a station is many souls choosing together — so it never shuffles, ever, and the schema that describes it refuses to even define a random field. This one is a door, and a door is one soul wandering alone. Nothing here touches a playlist, a station, or an order anyone else chose.
How the pick is made
- Real quantum, when the engine is present. Enough qubits to index every door
in play — the whole fenced set, not the ten on the disc, because the pick is made over
all of them before a face exists — a Hadamard on each for an equal superposition, one genuine
Born-rule measurement, and the empty basis states rejected so the draw is exactly uniform.
Weights ride on top as an accept/reject, applied exactly once. If
quantum.jsdid not load, the page says so on its own face and falls back to a plain pseudo-random draw — which is never called quantum. - Seeded is not faked. A seed fixes which sample is drawn, never the
probabilities. Arrive with a word and the same door opens; share
/wheel.html?seed=yourwordand someone else arrives at the same door. Spinning again in the same session moves on, because no-repeat outranks the seed. - The doors are real. They come from the Seeker's own index of this site — never a hand-written list, which would rot the day someone adds a page. Templates, prefixes and keeper surfaces are filtered out before a face is drawn, so a spin can never fling you at a broken query string or into the keeper's office.
- The age band is a fence, not a filter. A forbidden door is removed before the wheel renders, so it is never even a face you can see turn past. G is the default; a parental PIN keeps it there.
- The thumb on the scale is declared, and it is applied exactly once. A
game's weight is its Midway
qualityScore÷ 50, clamped to 0.4–2; every other door weighs 1. In practice every catalogued game lands somewhere around 1.3–1.8, so the wheel does lean toward things you can play. Your chance of a given door on one spin is exactly its weight over the sum of the weights of every door the fence let through — not over the ten on the disc. The pick is made first, over all of them; the ten faces are then dealt around the door that already won, so what you can see can never change the odds. The weighting is read from the Midway's own audited catalogue rather than invented here, and even odds turns it off. - The disc is not lying in either direction. Before you look, each of the ten equal segments is exactly a 1-in-10 chance of being the winning segment. Once you can see which door sits where, the chance of the door in a given seat is its weight over the ten weights on the disc — which is what a weighted wheel is supposed to look like from the outside. Both of those are measured in the test file, not asserted here.
- It never repeats itself — and that is the one other thing that moves the odds. The last few doors are remembered and excluded, so two spins in a row cannot land the same room. A door you have just been sent to is not in the draw at all until the memory lets it go, which means the weight rule above describes a spin taken with a clear memory. Nothing else bends it.
- The face under the pin is the door you get. The pick happens first and the landing angle is derived from it — there is no code path where the wheel stops on one room and sends you to another. Before the disc moves, the page works the angle back into a face number and compares it to the door it drew; if those ever disagreed it would refuse to turn, hand you the drawn door anyway, and complain loudly in the console rather than quietly pretending you had asked for less motion.
Elsewhere
🎪 Every game, listed 📚 The Open Shelf 🔎 Search instead 🌉 Back to the Bridge
No spin is sent anywhere and nothing is logged. The index, the catalogue and the pick all live in this browser — after one visit has cached the page, the wheel turns with the network unplugged. The one thing it fetches is the Midway's own catalogue file, from this same server, only to read the weights; without it every door simply weighs 1.